purpose: explore and weave the shine of life

Citations

“Attention is a creative act” – psychiatrist Ian McGilchrist, (2017)

“All structures that exist mathematically also exist physically – The ‘Mathematical Universe Hypothesis’, Max Tegmark, (2008)

A recently theorised Evolution timescale explains how evolution runs quicker on shorter timescales, implying that most significant changes throughout history have always happened unexpectedly soon.

Believing is seeing.” – Ned Block, professor of Philosophy at New York University – in his description of inattentional blindness phenomena. – This understanding of perception once prevalent in the philosophy of mind, most famously described by Descartes’ concept of duality is now finding scientific explanation in the confrontational fields of neuroscience and quantum physics.


"Perhaps the crispest definition is that science fiction is a literature of 'what if?” – Christopher Evans, (1988)

“When all division is uncovered innocense is secure.” – unidentified



Made-up definitions

Inter-attunement – a process of synchronising and syncopating of sequences of events happening in dependency of one another

Gentle futures

Fantasising about gentle and coherent evolution of human perception and communication

Words of May 2024: 

The devotional accompanying focus stream fasclitating syncope for the next combined developement swirl
Dec 2023+:

#GeologistToolkit #Low GravityLocations + #IceLocations



















Orchestration
– an imposed synchronising and syncopating of sequences of events happening in dependency of one another

Rhythm and density








Rhythm – a three stage process of two events streaming, stumbling upon, overriding and joining, producing a by-product which is pushed outside its native interval thus becoming a syncope of the stream. Picking up incoming streams of cognitive events - through neural oscillations, to attention and memory, rhythm orchestrates multiplication of the cognitive events and their conjunction i.e. “moment” we do or do not perceive as external world

New ethics
New basics
New language
New everything


– an umbrella research project inter-streamed through distinguishing and inventing novice methods and systems of communication through study of rhythm though shapes, trajectories and velocities of its agents

Visual perception re-perceived as a space + its physiology + physics of its external stimuli = expanded comumunication spectrum + trans-reality + neurosecuity


Basically,

Rhythmic outward multiplication – (of non-identical sequences / act of will / desire / life where 1+1=3) – an attribute not exclusive to consciously life form / an inescapable motion of emotion, thought or physical body, a condition to linear trajectory of time / a metaphor to an act of inception of a new cell, of a new trajectory of events

Sequence-dominated
– a situational temporal characteristic of magnetizing towards habitual rhythm of events
As a step towards this vision, creating space for  (hyper)sensitivity to flourish.
(by) Nadoukka Divin
(c) 2017


Recurring terms

Expectations – in Oxford Dictionary – “a strong belief that something will happen or be the case”; however is used more in line of the definition of  expected value – in probability theory – “intuitively, a long-run average value of repetitions of the experiment it represents”

External world – in philosophy described as “consisting of all the objects and events which are experienceable or whose existence is accepted by the human mind, but which exist independently of the mind.”

Metacognition – in philosophy of mind – refers to one’s awareness and regulation of one’s own cognitive states and processes.

Mental event – in philosophy of mind – this is anything which happens within the mind or mind substitute of a conscious individual e.g. thoughts, feelings, decisions, dreams, and realizations

Perception – “awareness of the elements of environment through physical sensation”

Syncope – in medicine – temporary loss of consciousness; in grammar – the omission of sounds or letters from within a word

Trans-reality – “the blending of the physical and the virtual world. Trans-reality means that the virtual world is used to neutralize the imperfections of the physical world and enrich the physical experience.”
participate in R1RA – a set of sensory IOT experiments which are purposed to create a non-inasive neurosecure alternative and a backup to microchip telepathy

by producing insight into neuropsychological effects of retraining of visual perception system;

participate in Faery-fast vision – 2nd branch of eye vision durational experiments purposed to fulfil the sci-fi vision of seeing the unseen with a human naked eye by expanding its functionality

through training rather than augmention or insertables i.e. juxtaposing rather than adding;

because-so-that “dream” and “why not”

join Creative Creatures Covenant – an agreement a framework and a community fostering a new helthier cycle of creations, its use and its users by nourishing coherent creations by comitting to creating exclusively during feeling pleased rather than creating to feel pleased.

a dedication to creating exclusively during feeling coherence and love – for the purpose of streaming the above circumstances through-into-out creations thus redirecting their previous cyclical effects;

of new basics in researching, creating and “educating” with life after “first contact” in mind

who / because-so-that “cause and effect”


try out Inter-atunnement / (inter-mimicking) – a research method enhacing precision of inevitably happening interaction between researcher and perceived subject of research, sequencing byproducts incl. lessening of perceived noise data by including it all

It assists researchers in developing style of attention which allows the researcher, the research process and the object of research to inter-mimic and thus facilitate a multifacet study.

how b. / because-so-that “attention precision”
train (Hyper)sensitivity towards Communicative self-sufficiency of human body – a series of observations and experimental exercises contirbuting to investigations in psychopysiological components of post-work,  and off-Earth living;



Let me treedom for ya
actualize Infosensing – a design method and a library enabling interspecies communication incl. between maker and material

how c. / because norm is defined by perceived past


how a. / because-so-that “daily trooper-mode”
inhabit Dom – an experimental solo housing for training and nourishing coherence through recognising self through interacitng with responsive habitat

to conduct your research into post-work humanity and future off-Earthlings who are to peacefully integrate into their new home lands

give gifts to the people of volcanic lands via the architectural kit Beautiful Lava

thus contribute to their safe, comfortable and easly life-style, their healthier more integrated and prosperous communication with the volcanic lands

It works! Register / log in to see /^>^)

Data-collecting website and IOS app, (Sep 2017)

In this network R1RA finds its physical expression and thus becomes a simulated reality meaning it becomes ”to a degree indistinguishable from true reality” or virtual reality. The purpose of this technological setup is to retrain visual expectations in humans by coordinating an intentional condensing of circumstances of a rhythmic simultaneity of private and social visual expectations of the collectively perceived reality.

The wearables shoot first-person gaze photos each time participants blink simultaneously and reveal the imagery none of them would have seen otherwise on screens of their wearables. Thus the network persistently substitudes their expectations of the external world which accumulate density through their rhythmic alignment to evolve into a distinguishable reality.

The network captures and makes them persistently reoccur as participants' expectations of the external world, so that overtime they become consciously detected, accumulate their density through their rhythmic alignment to evolve into a distinguishable reality.

– Why is it not videos but photos that cameras make?

– The choice of a static image over a motion recording responds to the brievity of a regular blink.

This network is the first stage of R1RA prototype. By “multiplying” the unseen reality of its users, it gives “weight” to the “borders” of external world. By showing it to the users – it allows them to “re-affirm their existence”. Gradually “pushing out” natural expectations by the growing quantitative density, changing the rhythm of private formulation, which increases the proximity of reaching at a qualitatively new peak of simultaneity.
In the spirit of experiments on quantum entanglement , the main experiment will 35 involve durational use of an AR version of the glasses in an unpopulated location. The minimization of the amount of agents of the external world per distance will create circumstances under which the participants circulate a selected type of expectations and generate new perceptions which “will evolve” into R1RA.

Tech potential

An example of the technologically advanced implementation of this project could be smart contact lenses recording everything their wearer sees and replays it on a screen inside their eye lids. Such lenses are rumoured to appear on market under Samsung’s 2014 patent called “Gear Blink”. Their purpose is to overcome the limitations in image quality of AR glasses. While it is unknown if or when they will appear on the consumer market, it allows us time to speculate about the implications of their durational use.

In even further scaling up, such environment can potentially be created with the use of TMS neuroimaging decoding technology developed by researchers of UC Berkeley University and Tokyo University. Similarly to Ai machine learning and more related technology of e-telepathy, its protocol is based on collecting descriptive feedback about what a subject is viewing and mapping associations onto actively reacting brain regions. The essential difference of this method to AR lenses would be in indistinguishably realistic quality of visual experience. The images of expectations would be embedded directly into the “mind’s eye”. This could potentially mean, witnessing a real rather than a metaphorical network’s effect on visual perception.

 

Experiments

(* All – as of 2017, unless noted otherwhise.)

R1RA IOT network – is an experimental platfrom which explores relationship between visual perception and our co-perceived (perhaps, i.e. co-created) external reality. It comprises of sensory wearables, a data-analysis website and a phone app connecting the two. It conducts experiments in creating a communicative trans-reality by condensing simultaneous blinks of its participants – or rather of what they simultaneously consistently don’t see. The purpose is to imagine as precisely as possible distance communication with no gadgets or implants.

Attentional illusions are a complex of gaps in visual perception, limitations of brain processing causing unknown misperception of external world. One of them, attentional blink – constitutes the rhythm of encoding a stimuli into consciously accessible representations and thus is a binding border between the perceived realities. This is one of reasons why the network wearables detect blinks.

It hosts a variety of rotational uses. Bellow is their list placed on a “realistic to sci-fi” scale:

Neurophysiological function 1: retraining of visual expectations. 

a. Sci-fi. Form a layer of visually perceived reality and use it as an etherial field for communication akin to visual or sensorial telepathy;

b. Enhance sensitivity to rhythm of decision-making which in turn mya allow more conscious choosing and sequencing of behavioral patterns. This may become a new design practice – design of personality: designers would create various sequenecs of behavioral which could be used a pallete for creating new personalities for their human clients. In case with applying this method to Ai, it might have advantages to generic machine learning exactly due to its ratios between specificity and limits.

c. From neurobehavioral standpoint, it could it be curious to know if this process may be used as a tool in treating psychological disorders where unpleasant memories effect formation of expectations about the future.

vs. other tech Its psychological and cognitive effects are different from VR simulations since in VR a physical person has a digital avatar whilst in case with R1RA – one’s physical body is the avatar. Could this pontetionally imply possibility to study possible effect of suggested retraining in comparatively more natural setting and for the wearer – deeper penetration of the skill being exercised?

Hardware, iteration 1

A box full of blink-detecting LED glasses (Raspberry Pi Zero + Raspberry Pi camera + Raspberry); with pre-programed 0.4 seconds as a threshold for a blink and 0.2 seconds as a threshold for simultaneous blinks; each programmed on Python; all three connected to its own Raspberry Pi Waveshare 2.8” display and between each other – via a local Wifi network; and one - connected to a GPIO master-controller with mini HDMI and HDMI outputs:


Photos, (Sep 2017)




Harware, iteration 2
(Sep 2020, post-thesis)

– It has a been a considerable time gap between doodling and programing, however (^-^)!



The wearables are intended to resemble a triangle-shaped faux-piercing or a pince-nez. The sensors are seated on a nose of experiment participant and the battery is laying of shoulders as a necklace. It is still only insides that are ready. Since fitting of the sensors may be tricky,  the intention for their outer shell is to 4D print an algae-based kit for forming a custom-size wearables. We thus also hope to reduce the overalll cost of wearbles. Once one set pof experiments is over – the outer shells may be biodegrated and the insides may be passsed on to the subsequent set of experiment participants.




Experimental protocols

Scenarios involve subjects each wearing the glasses - either in same or different location, either aware or unaware of each other. Once they simultaneously blink within a range of 0.4 seconds - the cameras of all the subjects shoot photos from first person’s gaze, forward them to their mini displays and to their Instagram or Snapchat which are in turn used to collect the data about temporal, location and visual correlations and from there to database website which provides spec to track and analyse the received information.


- Aren’t there other ways to become enhance sensitivity to the borders of the perceived worlds?

- Somewhat similar abilities to those described in the R1RA scenario, are being achieved by a famous cyborg Moon Ribas, whose electronic implant gives him the ability to feel the Earth's seismic activity. The method of external augmentation doesn’t align with my understanding of the holistic principles of the rearrangement of factors affecting our perceptual capabilities and feels somewhat outdated once cross-examined with a prospect of self-sufficient forms of interaction with the realities we share. At the same time, such attempts to enhance perception have no choice but to be mechanic because they choose to contribute to the “today” where they impact a single agent of reality rather than in a fantasised metacognitive utopia. The example for popularization they are set for, is empowering in the face of having to contest with the artificial intelligence. From the perspective of R1RA, limitations into social expectations about flexibility of perception seem to be embedded.

- Does the location of participants matter? Or is this about quantum-like entanglement?


The Zone - a phantasmagoric space depicted by Andrey Tarkovsky in his 1979 movie Stalker, has many interpretations. One is that it’s a metaphor for the postulates of life where causes and effects of events are apparent by being temporally condensed and thus sensorially exaggerated. Both mental and physical events have equal densities which inter-flick in such close proximity that one can hear the thoughts of another. The temporal bending of the space makes perceived distance from point A to point B impossible to determine and imaginings instantaneously imprint in physical reality. If these features of the Zone are physical translations of the simple rules of life, they are irresistibly reminiscent of superposition principle of quantum mechanics. In this sense, the Zone reminds me of R1RA. The multiplicity of particles is orchestrated by a single wave function (rhythm in R1RA) which allows quantum entanglement to happen. It then by multiplication can form new wave functions and result into a Hilbert space (R1RA). It’s as if the Zone is a colide of gradations of perceived natural realities similar to R1RA but existing outside space and time, rather than racing to become like R1RA does.

Experimenting with simultaneity of blinks in relation to location

Attend to experimental protocols which allow to collect data about the amount and frequency of simultaneous blinks in relation to distance between the participants:
Participants in different locations (precise location TBD) which at this point are settled by available arrangements rather than metaphoric ratio overlays of the amount of participants and their distance: (e.g. equal amount of participants per each highly populated cities of London, Moscow and Kiev / All participants in one building of London / Equal ammount of participants in London and Siberia / Check if photos show up consistently to ppl - if they made aware - does it start to happen more frequently? Don't show them photos in they blinked simultaneously - what then / Experiment - send to to a sci YouTutuber nad ask him an experiment - to present R1RA as a real thing)

- Wouldn’t it make sense to create this network in a virtual reality?

– The avoidance of VR technology is deliberate. In the scenario of R1RA, virtual worlds are elements equal to natural illusions. Hence, embedding R1RA into fraction of the external world which “is” its equal - would contradict its logic and limit public understanding of it. It is detrimental for the network to be experienced within our “habitual” environment which consists of the whole spectrum of gradations. “Habitual” experience of external world is fragmented and the purpose of the network to amplify not its single element but the borders between all of the gradations.

– In metaphysical terms, simultaneity means the increase of gravity of desired expectations. Is simultaneity of blinks by which the network operates, only a metaphor for this or are there other reasons for implementing this principle of simultaneity?


Blinking in art

Art is predominantly a visual filter for perceived reality and artists explore the possible uses of the rate of blinking to enhance viewers’ experience of their artworks. Acclaimed film editor Walter Murch in his book, 'In the Blink of an Eye', theorised that the rates and rhythms of blinking relate to the rhythm and sequence of thoughts and emotions. Experiments in simultaneous blinking during movie watching, where participants would gradually inter-adopt each others’ rhythms of blinking – advance movie editing. These and other revelations about the importance of rhythmic properties of our perception contributed to my reasoning of organising the communication within the network on the basis of simultaneity.


Ongoing developments

- Re-programing of temporal allowance for simultaneity of blinks to fit the increasing number of participants;

- Building a database for collecting and storing information about the ammount of simalteneous blinks;

- Adding geolocation feature to the wearables and adjusting the system to database to collect and store information about amount of simultaneous blinks in regards to location of it participants of the network;

- Making an AR DIY 3D-printable model of wearables. They will be more engaging by allowing users to see the photos made during blinks as an overlay of the natural image. They will also be simple to replicate and thus facilitate growth of the network;

- Releasing the blink detecting protocol and model of the wearables in open source
An artistic thought experiment in condensing of trans-realities via rhythmic retraining of collective visual expectations with a purpose of co-creating communicative enviroments, a stance for looking into future beyond biotechnology, a curiousity about communicative self-suffiency of a human, an investigation into alternatives to electronic telepathy, a reperceiving of limits of human visual perception as an apportunity, a bridging between neuroscience, optics, quantum thermodynamics, evolutionary and quantum physics, a technological experiment, a meditative state, a slow parcipatory action research, a performance. 
Academia
(Sep 2017), MRes Communication Design, Royal College of Art
As perceptual illusions become embossed – they fragment our perceptual sensitivity according to their amount and rhythm. What if these borders between gradations of the perceived worlds hold potential to evolve into a reality in its own right? What if this reality is as distinct and vivid as the virtual and “physical” worlds?


Below is a sci-fi scenario
which unfolds the co-dependency of neurophysiological and socio-cultural conditions under which a speculated reality reveals itself onto the surface of our conscious experience. It evolved from a metaphoric cross-analysis of neuroscientific findings in formation of expectations and rhythmic properties of our visual perceptual apparatus. In my experimental social network, I make an attempt to prototype its utopstic conditions.
In other words,

“My current work is related to attentional blink. I've been looking into correlations between rhythmicalities of external stimulus and decision-making, partial awareness and time perception. In my romanticised scenario where attentional blink is the line of weakness between conscious collective physical constructions and parallel streams of equally valid realities, I make an artistic attempt to sink through it by applying stimulus during the attentional blink and disrupting the learned rhythmic intervals of expectations.”
(Jun 2017) 
The naming of the scenario “Reality 1 Reality (R1RA)” emphasizes the sameness of the contents of the subjected “realities” and the difference of languages they are described by.

Its sci-fi framing of the scenario allows this research to focus on the prospects of gradual alteration of social perception of the external world rather than the methods and effects of its technological augmentation.


The two definitions of science fiction (sci-fi) that gave shape to the scenario below, is one of Isaac Asimov : “Science fiction can be defined as that branch of literature which deals with the reaction of human beings to changes in science and technology.”1975; and Patrick Parrinder: "'Hard' SF is related to 'hard facts' and also to the 'hard' or engineering sciences. It does not necessarily entail realistic speculation about a future world, though its bias is undoubtedly realistic. Rather, this is the sort of SF that most appeals to scientists themselves—and is often written by them. The typical 'hard' SF writer looks for new and unfamiliar scientific theories and discoveries which could provide the occasion for a story, and, at its more didactic extreme, the story is only a framework for introducing the scientific concept to the reader." (7) (1980)

The most relatable existing definition which could be applied the reality this scenario describes is one of trans-reality – “the blending of the physical and the virtual world. Trans-reality means that the virtual world is used to neutralize the imperfections of the physical world and enrich the physical experience.”

Expectations and context, the main factors casting the perception the external world, undergo a change on a social scale. This change is not adding of new elements to our experience. It is a rearrangement of the clusters of our attention. It “can be” realised through natural or artificial manipulation of undividedly both private and social expectations of the world we experience. It happens in a rhythmic coincidence and feeds these expectations with common contents.

The contents is the context which is metacognitive, meaning it is scientific knowledge about the nature of perception of the “objective” reality.


Reality 1 Reality A (R1RA)



This knowledge about plasticity of perception feeds individual’s understanding and experience. It nurtures previously unknown and unnecessary sensitivity to day-to-day leaps of consciousness between illusion, memory and active experiences of physical and virtual worlds. Repetitive encountering of new expectations that requires a “space” to act, pushes out previous expectations. In this new conquered space that is the “mind’s eye”, It can then cumulate its density by further multiplying the amount and thus shorten proximity between the new expectations.

This process of embedding and clustering the knowledge about plasticity of perception (i.e. context) into private and social expectations, once fulfilled, becomes a natural trans-reality. What was once a sporadic process (in reality unrestrained by conditioning of R1RA i.e. the one we live) and then as an organised process happening towards fulfillment of R1RA requirements), becomes a reality of its own by the weight of its accumulated gravity.

The scale of the context has no choice but to be equivalent to the number of agents of social expectations because social expectations are oxidized by those which are private and vice vers Once it becomes to exist due to the way the expectations of it were clustering across the chain of our visual perception, our “mind’s eye” becomes filled with it to extent, it has no choice but to accept R1RA and find its navigation within the new circumstances. It does so for physiological motivations of the brain to formulate expectations of the external stimuli.

As our perceptual apparatus adjusts to its new surroundings (and hence, contents), it gradually starts to distinguish between its gradations of that facilitates social perception of reality to become fragmented and detailed.

The inter-feeding circular behavior of its two overarching factors expectations and context – private and social expectations, – makes it inaccessible.

A way to access and potentially generate enough gravity for this circular utopia that R1RA is,  could be through physical and physiological (8) properties of our perceptual apparatus which are involved in visual formation of expectations. The errors and limitation of our brain could be the act of entry and natural or conditional orchestration of their simultaneous motion towards R1RA could precipitate its growth.

The circumstances which allow to re-perceive the visual perceptual phenomena of attentional blink as the co-binding line of weakness between two equally valid waking realities, hold potential to transform what today is repeatedly reaffirmed as shared physical reality, into R1RA.

Thus, Reality 1 Reality A (R1RA) - is exaggerated borders of the natural and virtual worlds. It is a product of rhythmic rearrangement of clusters of interconnected expectations of the external world.

(7) Routledge, P, (Oct 2013), Science Fiction, Literary Criticism
(8) Refers to the “functions” of the body, unlike “physical” which refers to its anatomy


Poster, (Sep 2017)

Further – is a sci-fi speculation based on research cross-referenced and accepted by the scientific society and narrated with elements of an informal interview where “What if” preempts a sci-fi speculation. It traces back the stages of creation and the principles behind the structure of R1RA.

Speculation about implications of alternative treatment of social expectations of the external world


What if enhanced sensitivity to the details of minor leaps of attention, ability to distinguish the “otherness” of attentional illusions in relation to what we understand as objective waking life, could allow us co-create these insufficiencies of perception into a reality of its own? This would mean fragmentation of perception of the external world in a way that embosses the multiple borders which attentional illusions are. This fragmentation would mean we would transition and navigate across them in a way we are convinced of the difference between physical and virtual worlds. This means that the borders between “truly” perceived, illusive and virtual realities, would become embossed and reveal their multiplicity, rather than blur into a single reality as Technological Singularity suggests. While speculated effects on perception might be similar to ones from technological augmentation of our brains, it would happen for different reasons and would involve a wider spectrum of factors. An example of similar contrast is one world government (blurring of borders of perception) vs multiple micro societies (R1RA).

According to Perceptual set (9), the main psychological factors determining our perception of environment are expectation and context. The vision of Reality 1 Reality A (R1RA) is a result of an inquiry into neurophysiological and psychological structures of perception regulating expectations, and presently incipient socio-cultural advancements.


(9) “– the tendency to perceive or notice some aspects of the available sensory data and ignore others”

Expectations in attention


Attention directs the range and the amount of what we grasp of the external world. Fluctuations of this range are controlled by the attentional capacity of brain processing. Its limitations make our awareness incomplete by producing attentional illusions. For example, perceptual multistability is described as a failure to recognise a pattern too visually ambiguous or presented in a sequence of spontaneous subjective changes that are too unpredictable for habits of perceptive system. There are numerous circumstances under which we unconsciously experience perceptual confusions resulting in attentional gaps during the identification of visual targets. We unconsciously expect them to happen based on how previously similar targets of vision were proximate to us, what their figure group relationship was, how frequently they appeared in coincided with critical moments. The limitations of perceptual apparatus optimise the use of available attentional capacity to increase chances of survival by leaving outside our vision what we have been repeatedly proven as irrelevant information. Depending on motivation our consciousness changes their roles, selects those to dedicate its available capacity to take notice of, to imprint in memory and later use as experience-based expectations.

Expectations in memory

Affirmation of expectations happens in a process called consolidation (of memories). Once experiences are selected to be remembered depending on how worthy they seem to be – the brain triggers to produce accordingly worthy amount of new proteins to strengthen connections between neurons and to accumulate fragile traces of these experiences into stabilised memories. This chemical process of stabilisation can be disrupted by an interference of a new experience. Thus, incoming visual information of the world we are physical participants of, is subject to multiple filtering processes which leave us with leftovers, which in their turn, hold even less potential to become memories (i.e. expectations) but are also possible to manipulate.

Expectations



- What does R1RA literally consist of? What is its substance?

Expectations could be described as learned experiences of the world which become memories, only to come back into the dimension of our vision as unconscious visual and auditory hallucinations but perceived as “objective” experiences. They regularly occur “on the surface” during any perceptual uncertainty or lack of attentional capacity inherently due to the limits of brain processing capacity. In this way, expectations could also be referred to as direct expressions of our perception of the external world. Understanding the mechanisms of their flexibility on a social scale could allow to make more informed speculations about possible conditions of natural trans-realities such as R1RA. Expectations operate by neurophysiological and neuropsychological mechanisms of attention and memory.



 
Photos, iPhone, nofilter, Jul 2017


Expectations in first-person agent of the external world

Personal Construct theory states that “person's unique psychological processes are filtered through anticipation and prediction of events” (i.e. “predicitive brain” i.e. expectations). In this regard, by being products of what we deliberately or involuntarily notice of the external world, expectations are expressions of our personalities.
In psychology concerned with our external behavior as well as mental events, expectations find their expression through autopilot which on average is 40% of our waking life


Autopilot vs novelty pendulum of extremes, sketch, pen on paper, (Jul 2017)

Reciprocally, personality type determines visual perception where the more opened to change you are  - the less likely you are to experience attentional errors and noticing what the “predictive brain” is meant to prohibit you from.

Expectations in multiple agents of the external world


Social perception is an exchange of personal perceptions which are products of a process in which a single agent filters the image of an active experience of the external world, feeding off previously built up and stabilized partially unique expectations. These are dispersed among other agents of the external world. Their visual attention is not rhythmically aligned and their perceptual apparatus is equally unfit – to receive the complete volume of the incoming stimuli. The byproduct of this arhythmic exchange of leftovers of collective hallucinations – is the collectively formulated perception of the external world.

– How does the contents of expectations affect the probability of Reality 1 Reality A?

Expectations in socio-cultural context


The knowledge about the self, its relation to the external world and the external world itself; which biologists, neuroscientists, quantum physicists and mathematicians share to society, is too radical to be permitted as tolerable by our habitual logic brought up by Newtonian physics.

What if the findings about neurophysiological and psychological structures behind the plasticity of perception – become socially dominant? To the extent that we “truly” accept that physical experience of life is result of the internal process of the brain or that the implications of quantum mechanics exist? To extent this knowledge becomes our expectations and perceptions of the external world? For this knowledge to accumulate enough density of popularisation, it will have to push out and dominate presently prevalent expectations about possible and impossible.

The “practice-based” socio-cultural factors contributing to the metacognitive utopia of R1RA would be the extensive use of VR and presently developed electronic telepathy. We are beginning to witness VR spilling its depersonalization and derealization effects into behaviors during physical waking life. Neuralink and Facebook, contesting to become forefronts of brain-to-brain communication. If it indeed becomes a part of our lives, present socio-politically contradicting dilemmas between privacy and comfort could propagate in closer proximity to our minds, oxidize and liquify our expectations of social space and private mind, to the extent that there we might re-envision their purpose


– What are the examples of expectations affecting the social perception of waking life?

While the scenario is set in the future, I looked for examples of dramatic effects on social perception of a younger generation, who is bound to direct the progression of the presently conceived technological advancements and co-formulate the social perception of physical reality.

One example of how the density of social perceptions can nurture the concept of “believing is seeing” and shape the  understanding of personal ability to distinguishing gradations between reality and consciousness, is the last year’s statistical study into lucid dreaming. The pursuit of the practice is reported with a prevalence of 70% from youth whose “individual beliefs and cultural norms are in line with cultures of communities with an interest in the lucid dreaming they are part of”. Interestingly, it also detects “significant parallels” between lucid dreaming and gaming. It is argued that both lucid dreaming and gaming "are grounded in similar spatial skills, require resilience to motion sensitivity and focused attention." This opinion isn’t unique. A growing number of observations of peculiar behavior of heavy gamers outside the virtual worlds, signify yet uncommon treatment of borders between physical, virtual and intrapersonal worlds.

A saturation of these indicators could be seen in the cross-examination of two young subcultures -
cyborgs who are involved in the physical and cognitive self-augmentation and psychonauts, who endeavour to natural development of out of body experiences (OBE).

The first practice transitioning between gradations of the external world through extreme physical experiences while the second – through extreme detachment from the experience of physicality. Set on opposite sides of the pendulum of extremes, they achieve similar perceptual effects which could contribute to a widening pallette of communication between debated gradations of the waking life. The quantitative rise of both of the movements, could also signal an acceleration of this pendulum of perceptive sensitivity.

Rhythm in expectations


What makes R1RA very improbable is not as much the contents or the number of factors, as the impossibility of their simultaneous motion. Rhythm coordinates formation of memories (which consist of expectations). Expectations and context can favour R1RA only through their motion, their rhythmic coordination during the multiplication of density.

What if rhythm of our perceptual apparatus can assist us in distinguishing the detailed gradations of the external world (i.e. difference between the illusions and “true” active visual stimuli)?

The sheer sense of rhythm aids effectively making sense of the world, improves impaired cognitive functions and motor control, increases prosociality, empathy, social bonding, coordinating social action in time and captures attention.

It’s rhythm by which we have the capacity to grasp and could cumulate in the density of the gradations of a waking reality, set between experiences of external stimuli, stabilized expectations and perceptual illusions. Put on a temporal line, these mental events and intervals between them exhibit their rhythm of coinciding e.g. “any sensory experience, regardless of the modality of the stimulus – is defined within a temporal interval.”


Rhythm


Rhythm translates itself through elements constituting our perceptive apparatus whilst remaining the same. It makes our body a rhythmic conductor and transmitter of information. Picking up incoming streams of cognitive events - through neural oscillations, to attention and memory, rhythm orchestrates multiplication of the cognitive events and the moment we do or do not perceive external world.

What if the recurrence of a first-person expectation of the external world in the common “pool” of social expectations of it in coincidence with an act of others contributing to it (i.e. seeing the visual stimuli, storing it as a memory and re-seeing it instead of an “objective” image of the external world as a hallucination), re-affirms this expectation to all of contributors to this “pool” (i.e. agents of external reality) as the external world? In such modus, our communication is an exchange of expectations which become more assimilated to each other in multiplication of its agents.

What if further investigations into the correlations between the rhythmicity of attentional blink, neural oscillations and behavioral sequencing in decision-making which take place today, could in progression allow us to deepen our understanding of theco-dependency between density and multiplicative velocity of expectations? Can there be a prototype of the perception of the external worldaccording to R1RA?

Rhythm in visual perception


Neurotransmission (synaptic transmission) directs transmission of an electric current from one neuron to the next. Neural oscillations (simply, brainwaves) are the rhythmic activity of its neurons driven by their internal events or by communication with other neurons.

Their rhythm reveals much about consciousness. It coordinates information and transfer mechanisms, and attention, perception, coordinates which memories become permanent or vanish. Conscious awareness itself is defined as “synchronous neural oscillations occurring globally throughout the brain rather than from the locally synchronous oscillations that occur when a sensory area encodes a stimulus.” Some studies show “associations between the dynamics of the brain and cognitive processes.”

Atentional illusions can too be manipulated by intentional efforts against socio-cultural influence e.g. through attentional exercises, meditation and gaming – activities implying sequential repetitive training of attention. Repetitive training results in rise of temporal expectations not only in behavior which constitutes personality traits. Neurons learn sequential intervals which causes them to pursue a developed style of behavior. Their dominant rhythm too can be disrupted by an unexpected stimuli.

Art is predominantly a visual filter for perceived reality and artists explore the possible uses of the rate of blinking to enhance viewers’ experience of their artworks. Acclaimed film editor Walter Murch in his book, 'In the Blink of an Eye', theorised that the rates and rhythms of blinking relate to the rhythm and sequence of thoughts and emotions. Experiments in simultaneous blinking during movie watching, where participants would gradually inter-adopt each others’ rhythms of blinking – advance movie editing. These and other revelations about the importance of rhythmic properties of our perception contributed to my reasoning of organising the communication within the network on the basis of simultaneity.

Rhythm in R1RA


What if the interweaving of rhythmic properties across the factors contributing to the envisioned social enhanced ability to see into the details of gradations of the waking life might resolve in its fragmentation into multiple recognisable realities?

Attentional blink in expectations


Attentional blink is the perceptual phenomena by which presentation of visual stimuli in a rapid sequence causes a failure to detect the subsequent target of vision. Being a physiological expression of the divide between internal and external events, attentional blink “provides an optimal situation to study the fate of stimuli not consciously perceived and the differences between conscious and nonconscious processing” and helps us distinguish which of images is in our head or is part of external world.

To elaborate, once the first target is detected, the eyeballs roll back into their sockets. When we shift focus, upon returning, they don't always come back to the same spot. To avoid a nauseous jumpy image, the brain stitches the gaps between the stacks of seen images divided by blinks into a smooth motion video with expectations. When the second stimulus appears too quickly - the insufficiency of brain attentional resources causes a failure of its processing.

In dissecting the perceived imagery by blinks, I recognised three streams of actively experienced external events, already stabilized expectations and active illusions.

Consciously unseen – the external reality which is unawaringly missed by first-person viewer and thus is not a part of his/her future expectations Partially consciously seen – the external reality which is seen by first-person viewer in a smooth transition and thus is perceived as objective and whole but in fact is only a fraction of the whole image which consists of overlaps of hallucinated expectations and actively experienced external stimuli.

Seemingly seen but in fact unconsciously hallucinated – the external reality which is seen as objective but consists of multiple overlaps of hallucinated expectations and external stimuli which is a mixture of your and others’ expectations which others see and contribute their expectations to because they saw it


Attentional blink


The external stimuli and mental events perpetually inter-update each other. New external events push out the previous ones into person’s internal pool of memories only to reappear into perceived reality as expectations. The circular perpetuation of their overlappings makes the perception of “both sides” (i.e. external and internal) of perceived reality inherently incomplete:

pen, paper, sketch, (May 2017)

What if attentional blink is the line of weakness between the waking inherently incomplete trans-realities, which can allow access to more enhanced perception of external world?

– Consciously unseen - the external reality which is unawaringly missed by first-person viewer and thus is not a part of his/her future expectations – but which some other viewers see and store to later view as their expectations and thus contribute to others;

– Partially consciously seen - the external reality which is seen by first-person viewer in a smooth transition and thus is perceived as objective and whole but in fact is only a fraction of the whole image which consists of overlaps of hallucinated expectations and actively experienced external stimuli – which others don’t see in the moments their visual attention fails;

– Seemingly seen but in fact unconsciously hallucinated – the external reality which is seen as objective but consists of multiple overlaps of hallucinated expectations and external stimuli which is a mixture of your and others’ expectations which others see and contribute their expectations – which others see and contribute their expectations to because they saw it.



Attentional blink in R1RA


Changing first-person expectations of the external world, is not the first step to multiplying them on social scale. Neither it’s the last. Individual and social expectations co-cultivate one another.

What if attentional blink is an uninhibited “space” which might hold potential to intervene into their circular behavior?

Imagine - you blink - you don’t see 0.4 seconds of what happens around you. Someone else blinks at the same time as you - both of you missed 0.8 of visual affirmations of our shared waking life.
What if in further multiplications of simultaneously unseen moments caused by the 28,000 daily blinks made by growing amount of synchronizations, the volume of missed reality is so vast that it could become a whole parallel reality that we are unaware of despite being physically active and wakeful? This “other” reality isn’t dramatically distinct in day-to-day life because this multiplicity of blinks happens in asynchrony. The streams of attentional gaps are too temporally dispersed throughout their agents, so the pattern of this reality they make up, isn’t dense enough to be seen. Seemingly minor attentional leaps of missing out about 10% (e.g. 15 minutes out of 150 minutes of a movie) of shared reality during blinking, are rooted in the nature of perceptual illusions which might hold a latent capacity to flip over our understanding of the physicality of the world in which the density and scale of perceived “otherness” is right. In a similar way to how regardless of whether a pendulum sways right or left - as long as it sways extreme enough - that is where you get to see outside of the environment it sways you within.


- What does this have to do with the sci-fi scenario?

What if the denser the blinks are (e.g the more of us are blinking at same time or the more of us don’t see the “other waking reality” simultaneously) - the stronger the gravity of these gaps and their contents (i.e. expectations) becomes - the more volume they take out of “all of the waking reality” - the more apparent they and their expectations become - the higher velocity of their growth - the higher its the multiplication rate - the more forks of events this process produces - the more our physiology and culture adapt to them - the more consciously involved we become in it.
.

Rhythm in attentional blink


A focal role of rhythm in behavior of expectations (results of recurrence of learned intervals) arises in the subject of attentional blink. “For two decades, this robust attentional phenomenon has been a major topic in attention research because it is informative about the rate at which stimuli can be encoded into consciously accessible representations.”Some experimental data provides evidence to “the existence of temporal expectations at the time points of the trained (visual) targets post-training.” According to another study on accuracy in determination of the second target, a critical factor is not only the time elapsed between the first and second targets but the frequency e.g. the rhythm of the entrained targets. This research ties visual perception and cognitive processes where the accuracy in detecting the second target (the one that is missed in cases of attentional blink) increases for entraining streams that are in the oscillation frequencies of alpha-beta range. These are directly associated with the control of human attention and consciousness.”

What if in accumulation, the above could imply the possibility of manipulating formation of expectations (i.e. memories) through embedding them in alignment with the rhythm of blinking? Could tapping into the threshold of ¼ - ½ seconds (34) of detachment from socio-physical constructions provide access to R1RA?



(34)  – average duration of attentional blink

Acknowledgement of bias and limitations


I, Nadoukka Divin, acknowledge the bias and limitations of this artistic research in relation to the amount and the variety of scientific findings it feeds of.

Whatsup


Official updates


092020 With the TheFolb, work on The Glass Beads Game app finally took off the ground! Thank you!

092020 Wearables iteration 2 is now functional. all the help of TheFolb. Yay!

28072019 I will make a video explanation. It’s the details which didn’t fit into the thesis which are the connecting tissues of the project and a waterfall of barely barable exuberant explosive nerve system shattering thrill joy.


23062019 23 Jan 2018 - 27 May 2019 - solo traveling testing location and protocols for group experiements - isolated island of 2,000 ppl, towns of 10,000 - 1 mln ppl and megapolis of 4 mln ppl.

30012018 First experiments are 2/3 closer – the app – set, the website – set, the wearables – not fully set.

082017 In collaboration with TheGreatFruit ^_^ we have now initiated making of wearables!

092016 Initiated theoretical research

Unedited notes


Dec 2022 Some say nature powerful we must create tools for self-protection and acceleration. What if we accepted something obvious – we are nature. What is there then to discover about self? What tools then? Tools? Reaproach – otherwise cycling more less same unwanted circumstaces and paradoxically feel surprised anew each time. Love, very deep. When protect – who fighting and who harming? ... <3

In other words,


About all at once

Because in order to know as preciselly as possible - only all matters at once.

About rhythm

Rhythm is the carrier and its qualia, it shines through all you do, it reflects you in how you act or do your decisions - you can manage it or let it flow - chose turns and densities of your thoughts which then turn action and objects. 

References


Papers

(Sep 2016 – Sep 2017)

Dikker S, Wan L, Sep 2017, “Brain-to-Brain Synchrony Tracks Real-World Dynamic Group Interactions in the Classroom”


Jonas P, Csicsvari J, Dec 2016, “The rhythm that makes memories permanent Scientists identify mechanism that regulates rhythmic brain waves - inhibition at synapses is key to make memories permanent”
Kristjánsson A, Aug 2002, “The attentional blink in space and time”

Pillay S, Nov 2011, “Why Life Does Not Make Sense: Overcoming The Attentional Blink Through Meditation”

Shapiro KL, Dec 2017, “Alpha, beta: The rhythm of the attentional blink”

James C, Feb 2016, “Consciousness isn’t all-or-none: Evidence for partial awareness during the attentional blink” 

Martensa S, Wybleb B, Dec 2009, “The attentional blink: Past, present, and future of a blind spot in perceptual awareness

Sergent C, Baillet S, Sep 2005, “Timing of the brain events underlying access to consciousness during the attentional blink


Ho W, Jul 2005, “Time Dependency of Molecular Rate Estimates and Systematic Overestimation of Recent Divergence Times”, pp. 1561–1568 
Jian G, Weng S, Dec 2016, “Phase-Locked Inhibition, but Not Excitation, Underlies Hippocampal Ripple Oscillations in Awake Mice In Vivo” 


Bubic A, Cramon Y, 2010, “Prediction, Cognition and the Brain

Neal D, Wood W, Aug , 2011, “The Pull of the Past When Do Habits Persist Despite Conflict With Motives?

Busemeyer J, Wang Z, Jun 2015,  “What Is Quantum Cognition, and How Is It Applied to Psychology?” 

Nishimoto S, Vu A, Sep 2011, “Reconstructing Visual Experiences from Brain Activity Evoked by Natural Movies

Antinori A, Carter O, Jun 2017, “Personality Seeing it both ways: Openness to experience and binocular rivalry suppression”,  Journal of Research, pp. 15-22

Driscoll L, Pettit N, Aug 2017, “Dynamic Reorganization of Neuronal Activity Patterns in Parietal Cortex

Stocco A, Prat C, Sep 2015, “Playing 20 Questions with the Mind: Collaborative Problem Solving by Humans Using a Brain-to-Brain Interface” 

Smith R, Rathcke T, Dec 2014, “Communicative rhythms in brain and behaviour

Bermeitinger C, Frings C, Dec 2015, “Rhythm and Attention: Does the Beat Position of a Visual or Auditory Regular Pulse Modulate T2 Detection in the Attentional Blink?” 

Papers

(Sep 2017 – 2019)

Pun A, Asadpoordarvish A, Aug 2019, “Ultra-fast intramolecular singlet fission to persistent multiexcitons by molecular design

Chaudhuri R, Gerçek B, Aug 2019, “The intrinsic attractor manifold and population dynamics of a canonical cognitive circuit across waking and sleep


Schmied C, Mikheev A, Oct 2018, “Non-thermal fixed points: Universal dynamics far from equilibrium

Pahlavan A, Stone H, Jul 2019, “Restoring universality to the pinch-off of a bubble

Leong Y, Hughes B, Jul 2019, “Neurocomputational mechanisms underlying motivated seeing

Kasahara K, Fukuda I, Nov 2014, “A Novel Approach of Dynamic Cross Correlation Analysis on Molecular Dynamics Simulations and Its Application to Ets1 Dimer–DNA Complex

Chaudhuri R, Gerçek B, Aug 2019 “The intrinsic attractor manifold and population dynamics of a canonical cognitive circuit across waking and sleep

Audio books mentioned

(Sep 2017 – now)

Wilczek F, Jul 2015, “A Beautiful Question: Finding Nature's Deep Design”

Tegmark M, Aug 2017, “Life 3.0: Being Human in the Age of Artificial Intelligence”

Reading & notes


GoogleDocs

(Sep 2016 – now)

“... Open access to scientific knowledge and procedures increases the dissemination and further development of knowledge...” uzh.openscience

ai animals architecture art astronomy attentional blink audio augmenting bbi bci bio brain chemistry cognition colour comment communication consciousness cosmology culture cyber decision-making density divergence dynamics

education eco economy egyptian emotions empathy esp ethics e-telepathy events exo futurism genetics geology geometry glass beads game

light linguistics location machine learning material mathematics meta method mind mirror movement music musicology mythology narrating nature neuro perception philosophy physics plasticity psycho

quantum reality rhythm sci-fi social sonic synaesthesia tactility tech telepathy thermo time

visual perception water waves will-desire

contacts & fascilities


Personal circumstances

#s


(#777 2015–2017
, #000 2017+, b 2019+)


Experimenting with

acoustics / attentional blink / audio, light and vibration stimuli / algae / breathing / brainwaves / channelingESP / eye gaze trajectory / gadgetless / glass beads game / interspecies communication / nonverbal communication / sonic frequencies / synchronisation of brainwaves rhythm in inter-accordance with light and colour (esp. red) / rhythm of sound and brain frequencies, light and vibration, own body, other’s body (neurodivergents, females, meditators) / mu waves s


Using

channel sound system / 3D-encoding i.e. hologram / emotional response technologies / empathy stimulation / geometry of body movement (chi-gung, Egyptian postures, Hellinger’s constellations) / introspection / IOT / meditation / monotones / NeuroSky EEG headset / non-linear narration / online performance / prototyping / servo motors with hall sensor and magnet / sonification / thought experiment / Max + Msp 


Eyes on / seeming 8s

acoustic scatering /
e-telepathy /
metamaterials / transformables / Schwinger effect / silicon photonics / wavelets / wi-fi sensing / wireless communication 

Sourcing from personal factors

braingasm / body perception / choice anxiety / chronoception / clairsentience / daydream / dissociation / depression / derealization / depersonalisation / dyslexia / dyspraxia / empathy fatigue / extreme mood swings / hypersensitivity / introspection /
mirror-touch synesthesia /
neurodivergence /
neuroplasticity / OCD / (other)gasm / (other) synesthesia / pain empathy / kinesthetic synesthesia

sensing of density / pre-sensing of decision-making / rhythmically steady introspection stimulated by white meditation and qigong and a contributing element set to fill the polar opposite motion of the amplitude – rhythmically syncopic emotional bursts stimulated by red physicality of dance and physical empathy / visual and sensorial mirroring of another person / water-jelly-plasma


   Sensing keenship with

biomathematics
/ body shape / bubbles / eye shape / glass beads game / fluid dynamics / mental healthcare inclusive design / mirror cocoon wearable / Mode of limited transposition / octopus / optics / photonics / process /
psycholinguistics / psychosomatics / Royal cubit / Silurian hypothesis / synchronization method


Envisioning

ethical non-intrusive method  of sharing information / multi-sensory inter-attunement of emotions between two neurologically varying humans / natural telepathy on social scale - commencing with mutual feeling of comrfort of being in silence and conducting non-verbal communication and releasing deceiving vocabulary / physical experience of a metaphor / rhythm of cognition / rhythm of decision-making and of body perception / trajectory embodied as an automated sensory dictionary (transmission of condensed information frequencies) / vr memory palace  


Feeling / reading into

antropomentry / attentional phenomenas / biochemistry / bioelectromagnetics / cognition  / geometry of emotion / consciousness altering techniques / cosmology / brain efficiency / cybernetics / cymatics / Decision Theory / De La Warr Machine / Dyson Sphere / emotion / e-telepathy / evolutionary physics / exophysics / experiential relativity / game theory / hologram universe / holonomic models of perception / Kozirev mirror /  light language / mirror / metacognitive / mirror neurons / neurodynamics / neurochemistry  / neurodivergence / neurophilosophy / neurophysiology / neuropsychology / neurotransmission  / New Perception Theory / nanomedicine / nonlocality / noo sphere / material physics / octopus / perception / paralinguistics / parapsychology / phantom libs / philosophy of physics / plasma / process philosophy / psychoacoustics / psycholinguistics / rhythm / sonification / solfeggio / spheric mirror / symmetry / silence / spheric pendulum / speed of thought travel / telepathy / quilted multiverse / quantum cognition / quantum consciousness / quantum pendulum / quantum thermodynamics

Hearting

Alfred North Whitehead / Andrea Stocco / Andrei Linde / Bandipundai / Boris Groys / Chris Hedges / Claude Debussy / David Lynch / Donald Hoffman / Douglas Richard Hofstadter / Edgar Mitchell / Ferdinand de Saussure / Frank Wilczek / Freeman Dyson / George de la Warr / Hermann Hesse / Hermes Trismegistus / Imre Bard / Ingmar Bergman / Irving Langmuir / Jamil Zaki / Jeremy England / Jerome Wiesner / John Cage / Oron Catts / Richard Alan Miller / Stuart Hameroff / Manos Tsakiris / Marjorie Woollacott / Mark Stevenson / Marshall McLuhan / Martin Buber / Max Tegmark / Ned Block / Neuroethics UBC / Nick Bostrom / Olaf Blanke / Pierre Teilhard de Chardin / Paull Kwiat / Peter Higgs / Pythagoras / Plato / Richard Watson / Robert Quinn / Serife Wong / Sergei Rachmaninoff / Viktor Frankl / V.S. Ramachandran / Werner Herzog

Reading / listening waitlist